The ethos of Tap Happy Sabotage
I've been developing games since 2001, and self-publishing my indie creations since 2011.
Tap Happy Sabotage! follows in the footsteps of my previous iPad games Greedy Bankers vs The World and Slamjet Stadium in getting multiple players to share a single screen and encouraging them to get in each other's way, and even to cheat!
When we allow all players to use the full extent of the touchscreen, rather than splitting them into sides, all kinds of amazing interactions occur.
Physical contact helps us connect as individuals. It makes an experience that can't be replicated without other people. people to cheat, grabbing each others arms to sabotage each other's plans.
Cheating requires creativity and imagination, and lets us show sides of ourselves we don't usually set free. Cheating creates humorous, unique and memorable moments.
With Tap Happy Sabotage! I wanted to use the giant space created by big screens on Windows 8 to bring even more players into the mix. That's why the game supports up to 52 players at once - the should be no limit to the number of people can join in and enjoy the calamity!
Shared touchscreen play is an incredible opportunity to bond and make friends. So don't just play this game - go out and make multiplayer games of your own too!
Alistair has spoken about the design of shared-tablet multiplayer games at Develop Conference, GameHorizon and GDC Europe.
He will be speaking at Develop Conference again this year about the design of games for big touchscreens. |